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Company BuildingCompany Building
Destructive Executives and the "Giant Spider" Problem
Mar 17, 2016

Destructive Executives and the "Giant Spider" Problem

DesignDesign
The "Strange Attractor" in Video Game Design
Apr 02, 2015

The "Strange Attractor" in Video Game Design

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
Feb 16, 2015

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

DesignDesign
China Mobile Game Market: What You Need to Know!
Sep 18, 2014

China Mobile Game Market: What You Need to Know!

+1 Game Design: A Problem-centric Framework
Apr 26, 2014

+1 Game Design: A Problem-centric Framework

Mobile UI and Game Design: Screens vs. Flows
Mar 23, 2014

Mobile UI and Game Design: Screens vs. Flows

The Compulsion Loop in Game Design Explained
Mar 16, 2014

The Compulsion Loop in Game Design Explained

How Complexity Domain Impacts Software Development Process
Mar 09, 2014

How Complexity Domain Impacts Software Development Process

Implications of "Alpha" and "Beta" in Mobile Gaming
Dec 11, 2013

Implications of "Alpha" and "Beta" in Mobile Gaming

Why Mobile Games Need a Strong "Heartbeat"
Oct 14, 2013

Why Mobile Games Need a Strong "Heartbeat"

DesignDesign
+1+1
Micro vs. Macro Gameplay
Oct 10, 2013

Micro vs. Macro Gameplay

12 Critical Mobile Monetization Concepts (Part 1 of 3)
Aug 15, 2013

12 Critical Mobile Monetization Concepts (Part 1 of 3)

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The business and art of F2P game development

The GameMakers Newsletter

The business and art of F2P game development

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