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▶️ IDFA Deprecation: Scapegoat or Reality?
May 23, 2023

▶️ IDFA Deprecation: Scapegoat or Reality?

Everyone's blaming IDFA for their failed game. How true is this really?

GrowthGrowth
Creating Highly Performant Mobile Ads | The Ad Concept Model
Mar 02, 2022

Creating Highly Performant Mobile Ads | The Ad Concept Model

Zynga's Creative Director Bradly Bifulco and Consumer Acquisition's Brian Bowman discuss structured approaches to creative development

GrowthGrowth
UA Creatives Testing | How Traplight Optimizes Mobile Ads for Battle Legion
Nov 10, 2021

UA Creatives Testing | How Traplight Optimizes Mobile Ads for Battle Legion

GrowthGrowth
State of Mobile Ad Revenue | Future and 2021 Retro
Nov 04, 2021

State of Mobile Ad Revenue | Future and 2021 Retro

A super insightful and deep discussion with Josh Chandley (WildCard Games), Sofia Gilyazova (Socialpoint), and Offer Yehudai (Digital Turbine)

GrowthGrowth
IDFA Loss: Real Data, Real Talk, No 💩
Aug 16, 2021

IDFA Loss: Real Data, Real Talk, No 💩

Real world buyers Brian Bowman, Matej Lancaric, & Warren Woodward give us the real picture of what's going on

Company BuildingCompany Building
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Four Growth Paradigms: Zynga, Applovin, Skillz, and Jam City (Part 2 of 2)
Jun 16, 2021

Four Growth Paradigms: Zynga, Applovin, Skillz, and Jam City (Part 2 of 2)

As game companies struggle for growth, 4 different strategies for growth are compared

GrowthGrowth
Mobile Marketing for Card Games | Growing Ultimate Cribbage
Jul 22, 2020

Mobile Marketing for Card Games | Growing Ultimate Cribbage

GrowthGrowth
The Death of Performance Marketing: The Secret Interview
May 07, 2020

The Death of Performance Marketing: The Secret Interview

The business and art of F2P game development

The GameMakers Newsletter

The business and art of F2P game development

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