Saturday School #3 | Tech Talk: Structure of Networked Action Games

Basudev Patel Lead Unity Developer at Lila Games goes over specific examples of how to make controls feel good and how to deal with network latency

The gaming world has increasingly been shifting to multiplayer PVP games. Technology, tools and external service providers have been improving and making development easier for game developers.

However getting networked action games to feel and play right remains a tough technical challenge!

This upcoming Saturday, Basudev Patel, Lila Games Lead Unity Developer, will give a talk that covers:

  1. How do you make mobile game controls feel responsive for physics or networked action games?

  2. How do you deal with network latency, especially for high APM (actions per minute) games?

Even as a product manager or executive, you should check this out!

Feel free to come by in person if you’re here in Bangalore, India, or you can watch live-streamed:

  • Date: 20 August, 2022 (Saturday)

  • Time: 11 AM (Talk starts at 11:30 AM) IST - India Standard Time

NOTE:

Saturday School #1: The 4Ps PM Operating System | How to Build PM Competency over a career is out:

This last weekend’s Saturday School featuring John Kelly on Economy Design is being edited and will be coming up soon…

Stay Tuned!

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