๐Ÿš€ MarketWire | Take-Two Deep Dive & Zynga Acquisition

Kress: Zynga was the worst acquisition in the gaming industry!

๐Ÿš€ MarketWire | Take-Two Deep Dive: Was Zynga the worst acquisition in the games industry?

Hello GameMakers,

This week I wanted to make sure you were aware of a deep dive session that we recorded for Pixels & Profits focusing on Take-Two!

We cover:

  • Take-Two Fundamentals

  • Organizational structure and 4 primary publishing labels: Rockstar Games, 2K, Private Division, and Zynga

  • How does T2 get from ~$5.5B bookings guidance for fiscal 2024 to $8B in fiscal 2025! What else could it be besides GTA6?

  • Zynga acquisition ๐Ÿ˜ฑ

  • General future outlook

Check out the discussion below!

Top 10 Charts

Source: data.ai estimates

  • ROBLOX, Royal Match, and Monopoly GO in Top 10 WW Downloads and Revenue!

  • Iโ€™m telling you guys Booger Please would out DL Burger Please! Lol. If no one else does it, I may have to do it next year.

  • Outfit 7 is the only publisher with 2 Top 10 WW Download games and miHoYo is the only publisher with 2 Top 10 WW Revenue games.

Source: data.ai estimates

  • Why is Jackpot Party Casino always Top 10 Revenue in US? I bet this webinar can help answer that question:

Source: data.ai estimates

  • Chinese love MOBAs, Shooters, Auto Chess, Match-3, and Minecraft?

  • The company that takes Golden Spatula West gonna make billions.

Top 10 Mobile Publishers

Source: data.ai estimates

  • Itโ€™s odd that miHoYo would have 2 Top 10 WW Revenue games but rank #5 as a Top Mobile Publisher for the week.

Top 5 Mobile Trending

Source: data.ai estimates

  • What lesson can we learn from 0% paid downloaded games like Ghost Run and Eternal Ember?

Source: data.ai estimates

Top 10 Steam Game Sellers

Source: Steam estimates

  • What happens to Battlebit now that itโ€™s dropped off the charts? Are they on the hook to pay liveops costs forever?

    • 2M x $15 = $30M / monthly liveops cost = ?

๐Ÿ”ฆ Spotlight | Take-Two Interactive Deep Dive and the Zynga Mobile Business

๐ŸŽง Listen on Spotify, Apple Podcasts, or Anchor

Speakers:

OUTLINE:

  • 0:00 Intro

  • 2:45 Take-Two Fundamentals

  • 6:25 The $5.5B to $8B guidance in bookings

  • 7:12 What could be driving $8B in bookings

  • 10:30 Comparing King acquisition vs. Zynga

  • 13:07 Rockstar and 2K Overview

  • 15:38 Kressโ€™ take on T2 business

  • 20:57 Zynga Overview

  • 23:15 Eric: Why Zynga was the worst acquisition ever

  • 29:50 Why some investors ignore T2 longer-term risk

  • 30:40 Bull case for T2

  • 31:38 Why GTA6 will not sell as much as GTA5

  • 32:48 The PC case for GTA6

  • 33:38 Product portfolio strategy discussion: broad vs. focused

  • 37:49 Overall outlook

  • 38:25 T2 acquisition scenarios

  • 40:25 Growth opportunities

  • 46:52 Why did T2 buy Zynga and what are the ramifications?

  • 53:37 Conclusions

Key points on Take-Two:

  • Main business is GTA and 2K.

  • Prior to mobile T2 was 71% console.

  • Last fiscal $2.5B of $5.3B of bookings is from mobile - now majority of bookings is mobile.

  • Currently not operationally profitable.

  • Key Titles:

    • Grand Theft Auto franchise: 400M units sold lifetime

      • GTA V: 180M units lifetime

    • Red Dead Redemption franchise: 75M units sold lifetime

    • NBA 2K: 135M units sold lifetime

    • Borderlands: 80M units sold lifetime

    • Civilization: 67M units sold lifetime

    • Bioshock: 42M units sold lifetime

  • 60% of revenue comes from US.

Take-Twoโ€™s Zynga Mobile Business:

This business is up on downloads but dropping from a revenue perspective if we look at the top 18 titles in each area:

Top 18 Zynga Titles by Downloads

Top 18 Zynga Titels by Revenue

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