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๐ MarketWire | Take-Two Deep Dive & Zynga Acquisition
Kress: Zynga was the worst acquisition in the gaming industry!
๐ MarketWire | Take-Two Deep Dive: Was Zynga the worst acquisition in the games industry?
Hello GameMakers,
This week I wanted to make sure you were aware of a deep dive session that we recorded for Pixels & Profits focusing on Take-Two!
We cover:
Take-Two Fundamentals
Organizational structure and 4 primary publishing labels: Rockstar Games, 2K, Private Division, and Zynga
How does T2 get from ~$5.5B bookings guidance for fiscal 2024 to $8B in fiscal 2025! What else could it be besides GTA6?
Zynga acquisition ๐ฑ
General future outlook
Check out the discussion below!
Top 10 Charts
ROBLOX, Royal Match, and Monopoly GO in Top 10 WW Downloads and Revenue!
Iโm telling you guys Booger Please would out DL Burger Please! Lol. If no one else does it, I may have to do it next year.
Outfit 7 is the only publisher with 2 Top 10 WW Download games and miHoYo is the only publisher with 2 Top 10 WW Revenue games.
Source: data.ai estimates
Why is Jackpot Party Casino always Top 10 Revenue in US? I bet this webinar can help answer that question:
Data.ai x GameMakers with SciPlay on Building a Liveops Roadmap
Chinese love MOBAs, Shooters, Auto Chess, Match-3, and Minecraft?
The company that takes Golden Spatula West gonna make billions.
Top 10 Mobile Publishers
Source: data.ai estimates
Itโs odd that miHoYo would have 2 Top 10 WW Revenue games but rank #5 as a Top Mobile Publisher for the week.
Top 5 Mobile Trending
What lesson can we learn from 0% paid downloaded games like Ghost Run and Eternal Ember?
Top 10 Steam Game Sellers
Source: Steam estimates
What happens to Battlebit now that itโs dropped off the charts? Are they on the hook to pay liveops costs forever?
2M x $15 = $30M / monthly liveops cost = ?
๐ฆ Spotlight | Take-Two Interactive Deep Dive and the Zynga Mobile Business
๐ง Listen on Spotify, Apple Podcasts, or Anchor
Speakers:
Joseph Kim. CEO at Lila Games.
Eric Kress. Principal at Gossamer Consulting.
Brian Peganoff. Founder at Timber Advisors.
Matthew Kanterman. Director of Research at Roundhill Investments.
OUTLINE:
0:00 Intro
2:45 Take-Two Fundamentals
6:25 The $5.5B to $8B guidance in bookings
7:12 What could be driving $8B in bookings
10:30 Comparing King acquisition vs. Zynga
13:07 Rockstar and 2K Overview
15:38 Kressโ take on T2 business
20:57 Zynga Overview
23:15 Eric: Why Zynga was the worst acquisition ever
29:50 Why some investors ignore T2 longer-term risk
30:40 Bull case for T2
31:38 Why GTA6 will not sell as much as GTA5
32:48 The PC case for GTA6
33:38 Product portfolio strategy discussion: broad vs. focused
37:49 Overall outlook
38:25 T2 acquisition scenarios
40:25 Growth opportunities
46:52 Why did T2 buy Zynga and what are the ramifications?
53:37 Conclusions
Key points on Take-Two:
Main business is GTA and 2K.
Prior to mobile T2 was 71% console.
Last fiscal $2.5B of $5.3B of bookings is from mobile - now majority of bookings is mobile.
Currently not operationally profitable.
Key Titles:
Grand Theft Auto franchise: 400M units sold lifetime
GTA V: 180M units lifetime
Red Dead Redemption franchise: 75M units sold lifetime
NBA 2K: 135M units sold lifetime
Borderlands: 80M units sold lifetime
Civilization: 67M units sold lifetime
Bioshock: 42M units sold lifetime
60% of revenue comes from US.
Take-Twoโs Zynga Mobile Business:
This business is up on downloads but dropping from a revenue perspective if we look at the top 18 titles in each area:
Top 18 Zynga Titles by Downloads
Top 18 Zynga Titels by Revenue
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