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F2P Panel Q&A: RTS, Predictions, Culture, and More!
Eric Kress (Deconstructor of Fun), Tim Morten (Frost Giant), and yours truly answer USC Advanced Games Business' students questions
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Last week, industry heavyweights Eric Kress, Tim Morten, and Ed Zobrist joined me to discuss F2P monetization, including good vs. evil practices.
During our session with USC students, a Q&A ensued, which went a bit far afield from the focus on F2P monetization. So I am publishing the Q&A part separately this week.
Hope you enjoy some interesting questions, which I list below:
0:00 Intro
0:09 Can Future Games Industry Outcomes Be Accurately Predicted?
4:05 How Ready is the Market for RTS? How to Tailor for Modern Audiences?
6:38 Importance and Communication of Company Values? Northstar Metrics?
12:50 Is RTS Outdated? Why RTS? How to Make RTS Friendlier?
15:50 Micro Vs. Macro Gameplay Design in Stormgate?
17:19 Definition of RTS? Is Clash Royale an RTS?
18:07 What is the Outlook for VR? What is Required for Success?
20:29 What is the Outlook for AR Relative to VR?
22:23 What is the Outlook for Brain Computer Interface?
23:41 Should Employees Be Terminated for Lack of Shared Values?
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